Jimmar's blog thingie

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JimVaders My Own Invaders Clone Thingie [Tutorial]

Posted by JiMMaR on May 19, 2012
Posted in: AndEngine GLES2.0, JimVaders, Tutorial. 11 comments

[Insert a Title Here]:

[UPDATE 29/05/2012: Added an extra Bonus chapter about creating explosions with particle system]

[UPDATE 24/05/2012: I changed some stuff in the EnemyLayer class and added a whole new section at the end of this tutorial, make sure you have those changes before submitting bug reports :P ]

Well .. didn’t know what to call this title so yeah .. anyway, this project will be my own space invaders clone , it’s not the whole thing but I had some stuff in mind before doing it and they were accomplished here, so here they are.

  • Make a game without using any external images [I do put weird challenges for myself I know]
  • Make sure that the game code is neat and well written in OOP
  • Include at least a full structure of the game , doesn’t have to have everything working though

Not using sprites got the advantage of reducing file size .. but I can assure you that the final project looks ugly :P .
I also used this project as an excuse to use AndEngine GLES2.0 and get used to it [I started with GLES1.0 then ported it to GLES2.0] so if you are just learning about andEngine you can start with this project directly with using AndEngine GLES2.0 [even though I do recommend going over my list of tutorials if you haven't already].
I should also note that this tutorial could be kinda dull at the beginning [till the writing of this line , I'm not sure how I'm gonna organize the tutorial so let's hope what I write would make sense].

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Setting up AndEngine GLES2.0

Posted by JiMMaR on April 23, 2012
Posted in: Tutorial. Tagged: AndEngine, Android, GLES2.0. 18 comments

I woke up that one day and decided that I should switch to AndEngine GLES2.0 , couldn’t find any tutorial on how to do that [well .. it's not that hard to be honest].

As that I’m gonna use that, I thought that I should probably write a small tutorial on how to get that set up so my future tutorials  works[I haven't abandoned this blog yet :P ]

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Epic Google fail ?

Posted by JiMMaR on February 14, 2012
Posted in: Uncategorized. Tagged: ranting. 3 comments

well .. not exactly …

[warning , this is not a tutorial or anything  .. I just felt like blabbering around on my blog for no apparent reason]

Anyway .. while I was searching around for ways of how to do some stuff in andEngine [yes , I do search for stuff .. am not an expert yet :P ] I found out that whenever I search for something I get the same main sites ..

1 – http://andengine.org/forums/

That one is expected .. as that the question is related to andengine .. but I couldn’t find the answer to what I wanted to do here [or maybe my search terms were not that good]

2 – http://stackoverflow.com/

If you don’t use this site then get started now ! , it’s one awesome site .. but apparently the results I got were not THAT related .. so didn’t get my answer

3-  https://jimmaru.wordpress.com/

Yeah .. Google took me back to my blog >_> [and yeah , I did have the personalized search aka Search, plus Your World (SPYW) off]

In the end.. I did figure out what I wanted to do later on [I actually had the code for that on my computer but didn't notice :P ]

Pointless ranting post ended, thank you for wasting your time

ps: no kittens or sharks were hurt during the writing of this “post”

Simple AndEngine Game V2.0 [more awesomeness]

Posted by JiMMaR on December 13, 2011
Posted in: Simple AndEngine Game Tutorial, Tutorial. Tagged: AndEngine, Android, AutoParallaxBackground, Development, Game, MultiTouch, Tutorial. AnimatedSprite. 71 comments

Aaaaaand I finally managed to start writing this tutorial .. sorry for the delay [was busy wasting my time and others' too].

if you haven’t checked my previous 2 tutorials, you may need to do so to keep up, this tutorial will continue after my second one:

1 – AndEngine Simple Android Game Tutorial

2 – Simple AndEngine Game V1.5 [using pools]

This tutorial will cover:
- Moving Sprites with touch [follow your finger]
- Animating Sprites [AnimatedSprite]
- Enabling MultiTouch
- Simple Cooldown class
- Moving background [AutoParallaxBackground]

If you lost your project or modified it, you can download the one I provided at the end of the pools tutorial which I’ll base my tutorial on.

One final note, the Sprites I’m providing will be to support the hdpi resolution [480*800 to be precise] and may not [won't] look good on other resolutions.

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Simple AndEngine Game V1.5 [using pools]

Posted by JiMMaR on October 21, 2011
Posted in: Simple AndEngine Game Tutorial, Tutorial. Tagged: AndEngine, Android, Development, Game, pool, pools, Tutorial. 15 comments

This is not considered as a whole tutorial, this is some kind of fixing some stupid stuff we did back in the the previous one and caused android to struggle [sorry android >_<] and reduced performance
If you ever checked the logcat while the application is running, you may have noticed that the Garbage collector was running a lot , that’s because we were creating objects and just leaving them floating around, when the android system needs extra ram [or when it just decides that it wants to run the garbage collector just for the heck of it] it’d remove those objects we created and we create some more .. so here we are presenting the solution for this:

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AndEngine Simple Android Game Tutorial

Posted by JiMMaR on September 28, 2011
Posted in: Simple AndEngine Game Tutorial, Tutorial. Tagged: AndEngine, Android, Development, Game, Tutorial. 103 comments

WARNING: This is an outdated tutorial for the old AndEngine GLES1.0, if you want a tutorial for the new GLES2.0 then Check my Jimvaders tutorial ..

After playing around with the Android SDK , I thought that I should give game development a test drive. After giving Cocos2D a test, I faced the problem of online support, almost all the tutorials I found online were for the iOS version.. so I looked for other Engines made for Android.

AndEngine is an awesome game engine I found, but I couldn’t find a whole game tutorial.. so I thought that I’d port Dan’s simple Android Game tutorial (that’s actually ported from Ray’s iPhone cocos2D tutorial)

This tutorial will cover:
- Adding/Removing sprites
- Using timeHandlers
- Moving sprites
- Using Sound/Music
- Pausing/Resuming your game
- Simple collision detection

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