If you haven’t heard about it , the AndEngine for Android Game Development Cookbook just got released !
I was honored to participate as a reviewer for the book and I highly recommend getting it [no .. I don’t get paid for this nor do I get any percentage of the sales :P]
I myself learned lots of new things from reading the book, it’s pretty well written and covers lots of subjects from essentials to using AndEngine extensions , it also talks about code organizing and good habits regarding games development.
There is also an example for a whole game using physics and menus and everything you would probably ever want to.
I believe it’s the first and only AndEngine GLES2.0 AnchorCenter branch book now .. so go get it !! [or I’ll send my evil twin to stare creepily at you as sleep]
Here’s the link for it again , in case you missed it
———–>AndEngine for Android Game Development Cookbook<———–
[Insert a Title Here]:
[UPDATE 29/05/2012: Added an extra Bonus chapter about creating explosions with particle system]
[UPDATE 24/05/2012: I changed some stuff in the EnemyLayer class and added a whole new section at the end of this tutorial, make sure you have those changes before submitting bug reports :P]
Well .. didn’t know what to call this title so yeah .. anyway, this project will be my own space invaders clone , it’s not the whole thing but I had some stuff in mind before doing it and they were accomplished here, so here they are.
- Make a game without using any external images [I do put weird challenges for myself I know]
- Make sure that the game code is neat and well written in OOP
- Include at least a full structure of the game , doesn’t have to have everything working though
Not using sprites got the advantage of reducing file size .. but I can assure you that the final project looks ugly :P.
I also used this project as an excuse to use AndEngine GLES2.0 and get used to it [I started with GLES1.0 then ported it to GLES2.0] so if you are just learning about andEngine you can start with this project directly with using AndEngine GLES2.0 [even though I do recommend going over my list of tutorials if you haven’t already].
I should also note that this tutorial could be kinda dull at the beginning [till the writing of this line , I’m not sure how I’m gonna organize the tutorial so let’s hope what I write would make sense].