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Simple AndEngine Game V2.0 [more awesomeness]

Posted by JiMMaR on December 13, 2011
Posted in: Simple AndEngine Game Tutorial, Tutorial. Tagged: AndEngine, Android, AutoParallaxBackground, Development, Game, MultiTouch, Tutorial. AnimatedSprite. 105 Comments

Aaaaaand I finally managed to start writing this tutorial .. sorry for the delay [was busy wasting my time and others’ too].

if you haven’t checked my previous 2 tutorials, you may need to do so to keep up, this tutorial will continue after my second one:

1 – AndEngine Simple Android Game Tutorial

2 – Simple AndEngine Game V1.5 [using pools]

This tutorial will cover:
– Moving Sprites with touch [follow your finger]
– Animating Sprites [AnimatedSprite]
– Enabling MultiTouch
– Simple Cooldown class
– Moving background [AutoParallaxBackground]

If you lost your project or modified it, you can download the one I provided at the end of the pools tutorial which I’ll base my tutorial on.

One final note, the Sprites I’m providing will be to support the hdpi resolution [480*800 to be precise] and may not [won’t] look good on other resolutions.

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Simple AndEngine Game V1.5 [using pools]

Posted by JiMMaR on October 21, 2011
Posted in: Simple AndEngine Game Tutorial, Tutorial. Tagged: AndEngine, Android, Development, Game, pool, pools, Tutorial. 29 Comments

This is not considered as a whole tutorial, this is some kind of fixing some stupid stuff we did back in the the previous one and caused android to struggle [sorry android >_<] and reduced performance
If you ever checked the logcat while the application is running, you may have noticed that the Garbage collector was running a lot , that’s because we were creating objects and just leaving them floating around, when the android system needs extra ram [or when it just decides that it wants to run the garbage collector just for the heck of it] it’d remove those objects we created and we create some more .. so here we are presenting the solution for this:

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AndEngine Simple Android Game Tutorial

Posted by JiMMaR on September 28, 2011
Posted in: Simple AndEngine Game Tutorial, Tutorial. Tagged: AndEngine, Android, Development, Game, Tutorial. 139 Comments

WARNING: This is an outdated tutorial for the old AndEngine GLES1.0, if you want a tutorial for the new GLES2.0 then Check my Jimvaders tutorial ..

After playing around with the Android SDK , I thought that I should give game development a test drive. After giving Cocos2D a test, I faced the problem of online support, almost all the tutorials I found online were for the iOS version.. so I looked for other Engines made for Android.

AndEngine is an awesome game engine I found, but I couldn’t find a whole game tutorial.. so I thought that I’d port Dan’s simple Android Game tutorial (that’s actually ported from Ray’s iPhone cocos2D tutorial)

This tutorial will cover:
– Adding/Removing sprites
– Using timeHandlers
– Moving sprites
– Using Sound/Music
– Pausing/Resuming your game
– Simple collision detection

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